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Arcs and Sparks 06/May/2018 Price: € Description directional as well as directional sparks, arcs and systems for single burst, constantly looping and randomly systems are highly parameterized to allow end user to set color, size of arcs, spawn rates, and area of effect to spawn and bolt emitters use dynamic parameters to randomly call one of three channels inside a flipbook texture sheet from the material to allow for a higher degree of variation in visual Technical Details: Features: (Please include a full, comprehensive list of the features of the product)Omni directional as well as directional sparks, arcs and systems for single burst, constantly looping and randomly systems are highly parameterized to allow end user to set color, size of arcs, spawn rates, and area of effect 7 Original Flipbooks = 3 x arcs, 3 x bolts, 1 x smokeType of Emitters: (CPU, GPU, and/or mesh emitters?) CPU & GPUNumber of Effects: 25Number of Textures: 4 (Arcs & Bolts Grey-packed to save on memory)Number of Materials: 6Number of Blueprints: 0Number of Meshes: 0Supported Development Platforms: PCSupported Target Build Platforms: PCDocumentation: N/AImportant/Additional Notes: Asset Store Marketplace Unreal Unity Manufactured by: 4.15-4.19 Product ID: 76458 10 1 3 3 5 1

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Arcs and Sparks(exclu)


uploaded by Anon_61 , Last change: 06-05-2018
Published: , Price: 10 USD - Size: 8.61 MB

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Product description

Price: € 9.99
Description Video:https://vimeo.com/221122338Omni directional as well as directional sparks, arcs and bolts.
Particle systems for single burst, constantly looping and randomly looping.
All systems are highly parameterized to allow end user to set color, size of arcs, spawn rates, and area of effect to spawn in.
Arc and bolt emitters use dynamic parameters to randomly call one of three channels inside a flipbook texture sheet from the material to allow for a higher degree of variation in visual appearance.


Technical Details: Features: (Please include a full, comprehensive list of the features of the product)Omni directional as well as directional sparks, arcs and bolts.
Particle systems for single burst, constantly looping and randomly looping.All systems are highly parameterized to allow end user to set color, size of arcs, spawn rates, and area of effect 7 Original Flipbooks = 3 x arcs, 3 x bolts, 1 x smokeType of Emitters: (CPU, GPU, and/or mesh emitters?) CPU & GPUNumber of Effects: 25Number of Textures: 4 (Arcs & Bolts Grey-packed to save on memory)Number of Materials: 6Number of Blueprints: 0Number of Meshes: 0Supported Development Platforms: PCSupported Target Build Platforms: PCDocumentation: N/AImportant/Additional Notes:


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Anon_1344 + - date: 2020/05/25 : 11:30:43am - Version: 4.15-4.19
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