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Modular Sci Fi Orion Mars Corridors 17/Jun/2018 Price: € Description beginning of a Sci-Fi Mars research packs will feature social rooms, offices, and working and living first instalment is just the corridors, junction, spiral stairs, bulkhead sliding doors, scaffolding, and a few are pieces that can be laid out in an unlimited configuration to create a maze for chasing and avoiding other have tested it in VR with a Blueprinted Cargo cases can be picked up and bulkhead sliding doors can be altered to use the VR hand controller to activate the hand scanner and open the doors in assets use Material Instances and colors and material properties can be easily changed and been tested with the third person and VR image in the Mars Skydome: Courtesy 2 example environments, 1 on Mars, 1 in Space and 1 overview Technical Details: Texture Size: Textures range from 16x16 to 7440x4096Collision: generated CollisionsTri Count: Assets range from 24 to 16,924 of Meshes: 82Number of Materials and Material Instances: 21 Materials, 69 Material InstancesNumber of Decals: 11Number of Textures: 219Number of Blueprints: 8Supported Development Platforms: WindowsSupported Target Build Platforms: Windows, VR Asset Store Marketplace Unreal Unity Manufactured by: 4.19 Product ID: 76627 56 1 3 3 5 1

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Modular Sci Fi Orion Mars Corridors(exclu)


uploaded by Anon_363 , Last change: 17-06-2018
Published: , Price: 56 USD - Size: 2.47 GB

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Product description

Price: € 55.64
Description Preview: https://youtu.be/cl_6D5oF2JkThe beginning of a Sci-Fi Mars research facility.
Future packs will feature social rooms, offices, and working and living quarters.
This first instalment is just the corridors, junction, spiral stairs, bulkhead sliding doors, scaffolding, and a few props.
Theses are pieces that can be laid out in an unlimited configuration to create a maze for chasing and avoiding other players.
I have tested it in VR with a Vive.
The Blueprinted Cargo cases can be picked up and thrown.
The bulkhead sliding doors can be altered to use the VR hand controller to activate the hand scanner and open the doors in VR.
The assets use Material Instances and colors and material properties can be easily changed and customised.
Has been tested with the third person and VR modes.
background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.Includes 2 example environments, 1 on Mars, 1 in Space and 1 overview map.


Technical Details: Texture Size: Textures range from 16x16 to 7440x4096Collision: generated CollisionsTri Count: Assets range from 24 to 16,924 Tris.Number of Meshes: 82Number of Materials and Material Instances: 21 Materials, 69 Material InstancesNumber of Decals: 11Number of Textures: 219Number of Blueprints: 8Supported Development Platforms: WindowsSupported Target Build Platforms: Windows, VR


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