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Close Combat: Swordsman 10/Feb/2018 Price: € Buy Now Description Video overview of the ;projectThe Project Close Combat: Swordsman is created to provide developers with atemplate for games of different genres: action games, RPG’s, slashers or template includes a combat system, a system for character movement,a system for managing character’s level up, and a system of skills for a />Technical Details: is a jumping system, as well as a system for movement in running and walking combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc component comprises all parameters of character’s can be used not only with the character, but with any actor, which might need health class of melee weapon for close quarters the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short management component comprises all necessary logic to handle leveling up of a Interface is a fully animated game cinematic camera in of Blueprints: 20Input: Keyboard, MouseNetwork Replicated: NoDocumentation: Rus/EngImportant/Additional Notes: Online support as well as additional information is available here - Discord channelAnimations:Number of Animations: 77Scaled to Epic skeleton: YesSwords model:Number of Meshes: 3Texture Sizes: Swords: PBR 4096*2048Vertex Count: 4000-8000 Asset Store Marketplace Unreal Unity Manufactured by: 2018.2.9-4.18 Product ID: 74187 100 2 3 3 5 1

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Close Combat: Swordsman(exclu)


uploaded by Anon_320 , Last change: 10-02-2018
Published: , Price: 100 USD - Size: 211.49 MB

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Price: € 105.65 Buy Now Description
Video overview of the ;projectThe Project Close Combat: Swordsman is created to provide developers with atemplate for games of different genres: action games, RPG’s, slashers or fightinggames.
The template includes a combat system, a system for character movement,a system for managing character’s level up, and a system of skills for a character.

Technical Details:
Features:Movement.
There is a jumping system, as well as a system for movement in running and walking states.
A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc ...Health component.
This component comprises all parameters of character’s health.
It can be used not only with the character, but with any actor, which might need health parameters.Melee Weapon.
The class of melee weapon for close quarters combat.
In the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Darkness.AI.
Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.XP management component.
The component comprises all necessary logic to handle leveling up of a character.Game Interface (HUD).
There is a fully animated game interface.Combat overview.
A cinematic camera in combat.Number of Blueprints: 20Input: Keyboard, MouseNetwork Replicated: NoDocumentation: Rus/EngImportant/Additional Notes: Online support as well as additional information is available here
- Discord channel
Animations:Number of Animations: 77Scaled to Epic skeleton: Yes
Swords model:Number of Meshes: 3Texture Sizes: Swords: PBR 4096*2048Vertex Count: 4000-8000

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