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DENT - Networked Destruction 31/Jul/2020 Price: € Description Preview Video:: Watch Now Downloadable Demo: PCThe Destructible Environment Networked Toolkit [DENT] is a fully networkable template that extends the functionality of the existing destructible mesh mechanics by allowing for point and radial fracture control over the will add realism to the audio and visual effects of impacts on destructible />List of Features- Full network support for destructible meshes- Extended fracture control on destructible meshes- Example Networked ranged damage system template included - Modular examples of destructible buildings - Fracture events: ⁃ disable lighting ⁃ explode on fracture ⁃ AOE damage ⁃ spawn particle emitters and sounds for both radial and point-based damage ⁃ damage debris ⁃ kill switch- 25 destructible items configured in blueprints: ⁃ barrel ⁃ wooden box ⁃ stone wall as an extended structure with support ⁃ 2 lamp posts - affect lighting ⁃ 2 modular buildings ⁃ basic particle emitters and sounds included Technical Details: Number of Blueprints: 35, 8 Master, 4 tutorial, 25 Examples Network Replicated: Yes Meshes: 22 Maps: overview and showcase Intended platform: Windows,Mac Platforms tested: Windows Documentation included: tutorial, blueprints, overview map, ; ; ; ; ; ; ; ;Additional documentaiton available via this YouTube playlistJoin Us on Discord for live support: JoinUE4 forum : FAQImportant additional notesThere is currently a bug in version with destructible meshes in a blueprint when using the “form extended structure” flag in standalone causes the mesh to change position in the In Editor (PIE) mode and compiled versions are not />Please note that due to the way UE4 processes chunks and debris independently on each endpoint, the standard debris locations after fracture are not replicated but all fracture points are />Version And /> - Requires 'Apex Destruction' Plugin to be activated to use destructible meshesBUG /> - Listening server does not replicate to clients correctly - [FIXED] Asset Store Marketplace Unreal Unity Manufactured by: 4.18-4.25 Product ID: 76206 0 1 3 3 5 1

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DENT - Networked Destruction


uploaded by Anon_1004 , Last change: 31-07-2020
Published: , Price: free USD - Size: 56.13 MB

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Price: € 15.65 Description
Preview Video:: Watch Now Downloadable Demo: PC
The Destructible Environment Networked Toolkit [DENT] is a fully networkable template that extends the functionality of the existing destructible mesh mechanics by allowing for point and radial fracture control over the mesh.
DENT will add realism to the audio and visual effects of impacts on destructible structures.
List of Features
- Full network support for destructible meshes
- Extended fracture control on destructible meshes
- Example Networked ranged damage system template included
- Modular examples of destructible buildings
- Fracture events: ⁃ disable lighting ⁃ explode on fracture ⁃ AOE damage ⁃ spawn particle emitters and sounds for both radial and point-based damage ⁃ damage debris ⁃ kill switch
- 25 destructible items configured in blueprints: ⁃ barrel ⁃ wooden box ⁃ stone wall as an extended structure with support ⁃ 2 lamp posts
- affect lighting ⁃ 2 modular buildings ⁃ basic particle emitters and sounds included
Technical Details:
Number of Blueprints: 35, 8 Master, 4 tutorial, 25 Examples Network Replicated: Yes Meshes: 22 Maps: overview and showcase Intended platform: Windows,Mac Platforms tested: Windows Documentation included: tutorial, blueprints, overview map, ; ; ; ; ; ; ; ;Additional documentaiton available via this YouTube playlistJoin Us on Discord for live support: JoinUE4 forum : FAQ
Important additional notesThere is currently a bug in version UE4.15 with destructible meshes in a blueprint when using the “form extended structure” flag in standalone mode.
This causes the mesh to change position in the world.
Play In Editor (PIE) mode and compiled versions are not affected.
Please note that due to the way UE4 processes chunks and debris independently on each endpoint, the standard debris locations after fracture are not replicated but all fracture points are replicated.
Version 4.18 And 4.19
- Requires `Apex Destruction` Plugin to be activated to use destructible meshes
BUG REPORT4.15.2
- Listening server does not replicate to clients correctly
- [FIXED]

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