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MSL Toolkit 28/Jun/2018 Price: € Description Video demonstration: toolkit provides Menu, Settings, and Localization systems, with a wide range of features that can fit any project can be used to build complex Menus with gamepad/keyboard/mouse navigation working system is a folder hierarchy based system, with the use of interaction presets, it can be used to create menus of any complexity Settings system is implemented with easy adding custom settings and their behavior has input rebinding and system is a very useful tool to use localize text and audio archives, and is more superior than the engine's default localization those systems can work separately but they are compatible with each other, in the example demonstration they are working system can help and speed up any menu building process in the engine and save much time, this is very big and complex system with simplified Technical Details: FeaturesMenu builder system with easy ability to control menus with any device input by using interaction system with feature of using data-based settings, CSV importing, input rebinding, system, using archive based localization data, text/audio with easy use in any part of main menu with options and saving/loading menu is provided with all working icons from example demonstration are included for both PS4 and Xbox of Blueprints: 4 actors, 1 component, 21 WidgetsInput: Gamepad/Keyboard/MouseNetwork Replicated: YesSupported Development Platforms: PC, Consoles, MobileSupported Target Build Platforms: AllPlayable Demo: Page: Asset Store Marketplace Unreal Unity Manufactured by: 4.19 Product ID: 76664 67 1 3 3 5 1

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MSL Toolkit(exclu)


uploaded by Anon_3171 , Last change: 28-06-2018
Published: , Price: 67 USD - Size: 6.42 MB

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Product description

Price: € 67.05
Description Video demonstration: https://www.youtube.com/watch?v=Qg3mJXB_jdMThis toolkit provides Menu, Settings, and Localization systems, with a wide range of features that can fit any project needs.It can be used to build complex Menus with gamepad/keyboard/mouse navigation working seamlessly.Menu system is a folder hierarchy based system, with the use of interaction presets, it can be used to create menus of any complexity level.The Settings system is implemented with easy adding custom settings and their behavior has input rebinding and saving/loading.Localization system is a very useful tool to use localize text and audio archives, and is more superior than the engine's default localization dashboard.All those systems can work separately but they are compatible with each other, in the example demonstration they are working together.This system can help and speed up any menu building process in the engine and save much time, this is very big and complex system with simplified workflow.


Technical Details: FeaturesMenu builder system with easy ability to control menus with any device input by using interaction data.Settings system with feature of using data-based settings, CSV importing, input rebinding, saving/loading.Localization system, using archive based localization data, text/audio with easy use in any part of project.Example main menu with options and saving/loading menu is provided with all working features.Gamepad icons from example demonstration are included for both PS4 and Xbox one.Number of Blueprints: 4 actors, 1 component, 21 WidgetsInput: Gamepad/Keyboard/MouseNetwork Replicated: YesSupported Development Platforms: PC, Consoles, MobileSupported Target Build Platforms: AllPlayable Demo: https://mega.nz/#!6R9kEKBY!tIzz8atxzVez89zdXaBF19g8EUgqvziqVar98-JoPSISupport Page: https://forums.unrealengine.com/unreal-engine/marketplace/1471389-msl-toolkitDocumentation: https://www.youtube.com/watch?v=Qg3mJXB_jdM&t=&list=PLfe_1SnDmlwHywamPJJf5Ug5B-gzZq1a1


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