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Advanced UMG Radar 15/Jun/2018 Price: € Description This is a texture based radar that can be customized, easily track anything even off screen videoWidgetInteraction exampleThis Widget gives you the ability to add targets to track at any moment in the game, and it automatically removes targets that are get to choose what texture/size/color and even off screen customization when adding new on the radar will return the world location and mouse button used, you can use this event to add a marker in the radar (the marker can be persistent if you want), you also get to choose what texture and color to display for the Radar can work in any project and can be implemented in a multiplayer environment as adding the radar to your Widget Blueprint you can select what background image you want to use (with zoom control), what texture for your own location and add a custom border if you wish to have can be customized in terms of radar can rotate or be fixed, the same thing applies to the can also choose to enable the view angle animation for that scanning effect, the view angle can also be product comes with an example map that includes enemy and friendly AI separately tracked in a persistent way in the to setup Technical Details: Features:Track actors location and rotation and display it with whatever texture/color you track targets when off screenRadar generates mouse click events and returns the world locationYou can add a marker by clicking on the radar (remove with right click)You can add custom on hover tool tips to anything you trackRadar can indicate if a target is above or below youYou can add a blinking effect (Blink speed decided by you) to your radar is heavily customizable and expandable if you wish to add your own featuresCan be implemented in a multiplayer projectTexture based radar which offers better performance than scene capture radars Dynamically add targets at any moment in the gameAutomatically removes destroyed of Blueprints:UMG Radar compose of two Widget BlueprintsThe example folder has 1 AI character and 2 derived from itAI controller and, behavior tree and blackboardSimple material for AI material colorThirdPersonCharacter animationBPSupported Development Platforms: (PC, PS4, XBOX)Supported Target Build Platforms: (PC, PS4, XBOX)Documentation: How to setupImportant/Additional Notes: Please add your own inputs in the example map character so that you can be able to move Asset Store Marketplace Unreal Unity Manufactured by: 4.19 Product ID: 76611 17 4 3 3 5 1

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Advanced UMG Radar(exclu)


uploaded by Anon_2923 , Last change: 15-06-2018
Published: , Price: 17 USD - Size: 18.47 MB

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Product description

Price: € 16.73
Description This is a texture based radar that can be customized, easily track anything even off screen targets. Preview videoWidgetInteraction exampleThis Widget gives you the ability to add targets to track at any moment in the game, and it automatically removes targets that are destroyed.
You get to choose what texture/size/color and even off screen customization when adding new targets.Clicking on the radar will return the world location and mouse button used, you can use this event to add a marker in the radar (the marker can be persistent if you want), you also get to choose what texture and color to display for the marker.This Radar can work in any project and can be implemented in a multiplayer environment as well.When adding the radar to your Widget Blueprint you can select what background image you want to use (with zoom control), what texture for your own location and add a custom border if you wish to have one.
everything can be customized in terms of texture/color/size.
The radar can rotate or be fixed, the same thing applies to the border. You can also choose to enable the view angle animation for that scanning effect, the view angle can also be customized.This product comes with an example map that includes enemy and friendly AI separately tracked in a persistent way in the radar. How to setup


Technical Details: Features:Track actors location and rotation and display it with whatever texture/color you want.Persistently track targets when off screenRadar generates mouse click events and returns the world locationYou can add a marker by clicking on the radar (remove with right click)You can add custom on hover tool tips to anything you trackRadar can indicate if a target is above or below youYou can add a blinking effect (Blink speed decided by you) to your targets.The radar is heavily customizable and expandable if you wish to add your own featuresCan be implemented in a multiplayer projectTexture based radar which offers better performance than scene capture radars Dynamically add targets at any moment in the gameAutomatically removes destroyed targets.Number of Blueprints:UMG Radar compose of two Widget BlueprintsThe example folder has 1 AI character and 2 derived from itAI controller and, behavior tree and blackboardSimple material for AI material colorThirdPersonCharacter animationBPSupported Development Platforms: (PC, PS4, XBOX)Supported Target Build Platforms: (PC, PS4, XBOX)Documentation: How to setupImportant/Additional Notes: Please add your own inputs in the example map character so that you can be able to move


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