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Modular Sci Fi Space Base 03/May/2018 Price: € Description Preview: contains pack of models (floor tiles, platforms, generators, stands, elevator, intended to use for building location similar to provided and trash cans has tuned destruction could be used in FPS genre of shaders has designed for use color masks in purpose of quick tweaking their primary asset is optimized and hand textures looks amazing and super realistic, tuned for Physically-Based count: from 200 to 1700 tris (per has 11 textures sets both resolutions from 1024*1024 to 4096*4096 textures included: Diffuse, normal map, specular, illumination, roughness and metalness placed in logic places of geometry for most convenience to Technical Details: Physically-Based Rendering: Yes Texture Size: from 1024*1024 to 4096*4096 (11 sets of textures) Diffuse, normal map, specular, illumination, roughness (G channel in *_pbr textures) and metalness (R channel in *_pbr Yes, automatically generated Vertex Count: 44 961 LODs: No Number of Meshes: 55 Number of Materials and Material Instances: 21 Number of Textures: 53 Engine Compatibility: Intended Platform: PC Platforms Tested: PC Documentation Included: No Asset Store Marketplace Unreal Unity Manufactured by: 4.7-4.19 Product ID: 76442 50 2 3 3 5 1

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Modular Sci Fi Space Base(exclu)


uploaded by Anon_456 , Last change: 03-05-2018
Published: , Price: 50 USD - Size: 613.49 MB

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Product description

Price: € 49.99
Description Preview: https://youtu.be/cAretMp4n4EAssets contains pack of models (floor tiles, platforms, generators, stands, elevator, etc..) intended to use for building location similar to provided one.
Barrels and trash cans has tuned destruction models.
Asset could be used in FPS genre games.Most of shaders has designed for use color masks in purpose of quick tweaking their primary colors.This asset is optimized and hand tweaked.
The textures looks amazing and super realistic, tuned for Physically-Based Rendering.Triangles count: from 200 to 1700 tris (per model).Asset has 11 textures sets both resolutions from 1024*1024 to 4096*4096 pixels.
Following textures included: Diffuse, normal map, specular, illumination, roughness and metalness maps.Pivots placed in logic places of geometry for most convenience to use.

Technical Details: Physically-Based Rendering: Yes Texture Size: from 1024*1024 to 4096*4096 (11 sets of textures) Diffuse, normal map, specular, illumination, roughness (G channel in *_pbr textures) and metalness (R channel in *_pbr textures).Collision: Yes, automatically generated Vertex Count: 44 961 LODs: No Number of Meshes: 55 Number of Materials and Material Instances: 21 Number of Textures: 53 Engine Compatibility: 4.15.1 Intended Platform: PC Platforms Tested: PC Documentation Included: No
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Anon_642 + - date: 2019/12/06 : 06:36:09pm - Version: 4.7-4.19
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