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DeepSky Haze 25/Apr/2018 Price: Asset Store Marketplace Unreal Unity Manufactured by: 20708 1.4.0 Product ID: 69968 50 3 22 22 5 1

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DeepSky Haze(exclu)


uploaded by Anon_2741 , Last change: 25-04-2018
Published: 14 Nov 2017, Publisher: 20708
Price: $50.00 USD - Size: 85.79 MB

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Product description

Minimum Unity Version Required: 5.4.1f1 | Asset Published Date: 14 Nov 2017 | Price: $50.00.
Publisher: Piran Tremethick.
DescriptionDeepSky Haze is a physically-based atmospheric scattering effect designed to easily add stunning natural fog and true volumetric haze and lighting effects.
Takes advantage of modern rendering techniques such as temporal reprojection to give high-quality results, fast.


Supports DX9/DX11 and OpenGL Core (for best quality/performance use DX11 or OpenGL Core, mobile platforms and VR are not supported).



Features:


Atmospheric (Rayleigh) Scattering - add depth to a scene with classic scattering from the sky.


Haze Scattering - create dusty air with physically-based scattering from aerosols (dust/pollution).


Volumetric Light Shafts - directional light shadow maps cast true volumetric shadows through haze.


Volumetric Point & Spot Lights - create local volumetric effects from point and spot lights with support for shadows, cookies and 3D density textures.


Height-Based Fog - easy to control fog with exponential height falloff and sun lighting.


Quick Setup - add DeepSky Haze to your scene with just a few clicks.


Transparent Shaders - includes custom shaders to allow atmospheric effects on transparent objects and skybox elements.


Zone System - create different effects for particular areas, with smooth blends as you travel between them.


Time-Of-Day Variation - create specific atmospheric effects for different times of day*.


Supports Multiple Cameras - share settings across all cameras in the scene or specify overrides per-camera, useful for (eg) cutscenes.


Create Presets - easily save presets for atmospheric effects to share across scenes.


*DeepSky Haze is not a time-of-day system, but allows you to create atmospheric effects that can be smoothly blended via a Time parameter.



Full source included and fully commented! For info and support, see the forum thread, the User Guide, or get in touch: piranlbb@gmail.com
Anon_697 say: This asset is doing a good result, but it does the same technique than most people are using because of a source code released in freeware that is really good. So because it is a very basic effet, you want it in a post effect stack rather than alone. uSky is doing the exact same thing and is integrated with sun scattering etc... Plus this asset crashes when build and you go up at the limit. Tons of poly are showing up and crash. uSky does not crashes.
Anon_1794 say: My dear theWolf, can you please update this asset? the atmospheric scatter is getting everytime better ! thanks !
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