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PN-AEN Crack-Free Tessellation Displacement 21/Jul/2018 Price: | Publisher: New in CFTD />* CFTD now supports OpenGL />* Even better shader />New in CFTD />* Supports PN-AEN Tessellation (adds geometric detail and smooths meshes, while persevering hard />* Supports GPU Instancing (helps with reducing />* Full support for Unitys PBR />* Better shader />* AAA, industry-grade reduction of adaptive tessellation artifacts (an issue known as mesh />Features (inherited):* Distance Based and Edge Length adaptive />* Patches up displacement cracks at UV />* Smooths normals on the edges between smoothing groups (hard edges) in a very neat and unique way (Distance />* FOV-dependent (Edge camera />* Shadow caster LOD (as of in Deferred Rendering />* Supports Unitys />* Works with your existing />* Casts and receives full />* Includes a non-GPU based mesh />* />* Full source />* Easy to />Limitations:* CFTD does not support skinned meshes (you can apply the shader, but it will not be />* DirectX 11 + OpenGL only (no MAC />* Cracks are gone at runtime />* No static / dynamic batching (but supports />* Please check the documentation before />Dont care about Crack-Free, but rather need something Charge-Free? Asset Store Marketplace Unreal Unity Manufactured by: 2.1.1 Product ID: 69571 19 3 51 51 5 1

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PN-AEN Crack-Free Tessellation Displacement(exclu)


uploaded by Anon_147 , Last change: 21-07-2018
Published: , Price: $19.00 USD - Size: 75.36 MB

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Product description

Minimum Unity Version Required: 2017.1.1f1 | Asset Published Date: |

Price: $19.00 | Publisher: PanDishPan.





Description
(Documentation) ::
(Forum Thread)

CFTD 2.0 has been completely re-written from the ground up!
Now with PN-AEN tessellation, GPU instancing and much more!

The Crack-Free Tessellation Displacement Shader for Unity.
This tessellation shader uses buffers to calculate and remove displacement errors at UV discontinuities.


Important: CFTD 2.1 is not compatible with previous versions.
Demo scene is no longer included.
CFTD does not fully support skinned meshes.

New in CFTD 2.1:
* CFTD now supports OpenGL 4.5.
* Even better shader performance.
New in CFTD 2.0:
* Supports PN-AEN Tessellation (adds geometric detail and smooths meshes, while persevering hard edges).
* Supports GPU Instancing (helps with reducing batches).
* Full support for Unitys PBR workflow.
* Better shader performance.
* AAA, industry-grade reduction of adaptive tessellation artifacts (an issue known as mesh swimming).
Features (inherited):
* Distance Based and Edge Length adaptive tessellation.
* Patches up displacement cracks at UV seams.
* Smooths normals on the edges between smoothing groups (hard edges) in a very neat and unique way (Distance Based).
* FOV-dependent (Edge Length).
I.e.
supports camera zooming-in.
* Shadow caster LOD (as of 2.0 in Deferred Rendering only).
* Supports Unitys GI.
* Works with your existing assets.
* Casts and receives full shadows.

* Includes a non-GPU based mesh subdivider.
* Performance-friendly.
* Full source code.
* Easy to use.

Limitations:
* CFTD does not support skinned meshes (you can apply the shader, but it will not be crack-free).
* DirectX 11 + OpenGL 4.5 only (no MAC support).
* Cracks are gone at runtime only.
* No static / dynamic batching (but supports instancing).
* Please check the documentation before purchase.
Dont care about Crack-Free, but rather need something Charge-Free?

(Free Tessellation Shaders)

Anon_415 say: oh my dear !, please ! do you have updates for the 1.6 version? it comes with an alley scene demo ! it makes me shake!, than you
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