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APOLLO (Light Based Shaders) BETA.6 15/May/2019 Price: Standard Refractive PBR Shader PC + Mobile>6 PBR Mobile shaders >1 Skybox shaders - > Light Manager > Custom Reflection Drop System > Custom CubeMap Maker > UV Tiling Manager Standard APOLLO Shader Supports:>Color>Diffuse map>Roughness Map>Metalness Map>Smoothness>Roughness power >Metalness power >Fresnel Effect>Metal Shading>Specular Map>Specular Highlights>Specular Color>Specular Power>Ambient Occlusion Map>NormalMap + Power>RGB Emission Map + Power>Parallax Map +Power>Prometheus Effect Asset Store Marketplace Unreal Unity Manufactured by: Rispat Momit 6.0 Product ID: 73990 25 4 31 31 5 1

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APOLLO (Light Based Shaders) BETA.6(exclu)


uploaded by Anon_924 , Last change: 15-05-2019
Published: 02 May 2019, Publisher: Rispat Momit
Price: $25.00 USD - Size: 531.54 MB

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Product description

Minimum Unity Version Required: 2018.2.15f1 | Asset Published Date: 02 May 2019 | Price: $25.00.
Publisher: Rispat Momit.
DescriptionAPOLLO are the new custom PBR and Light Based shaders for Unity Engine.



APOLLO is COMPATIBLE with MOBILE and VR !!!


Other APOLLO collections:



* APOLLO PBR Mirror shader



LATEST UPDATES:

*Subsurface shadering

*New Real-Time Ambient shadering





NEXT UPDATE:

*Anisotropic shading.



For questions and support please visit the
Official Unity Forum



This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future.



Future Updates:

~ Anisotropic shading



Unity Connect


Includes:

>Standard PBR Shader

>Standard CutOut PBR Shader

>Standard Transparent PBR Shader

>Standard Refractive PBR Shader PC + Mobile

>Subsurface shading PC + Mobile + RTAL

>6 PBR Mobile shaders

>1 Skybox shaders

-

> Light Manager

> Custom Reflection Drop System

> Custom CubeMap Maker

> UV Tiling Manager


Standard APOLLO Shader Supports:

>Color

>Diffuse map

>Roughness Map

>Metalness Map

>Smoothness

>Roughness power

>Metalness power

>Fresnel Effect

>Metal Shading

>Specular Map

>Specular Highlights

>Specular Color

>Specular Power

>Ambient Occlusion Map

>NormalMap + Power

>RGB Emission Map + Power

>Parallax Map +Power

>Prometheus Effect





RM Facebook / RM Forum

Feel free to contact me:
RM Facebook
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