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PuppetMaster 01/Nov/2020 Price: Asset Store Marketplace Unreal Unity Manufactured by: RootMotion 1.0 Product ID: 66445 90 4 74 74 5 1

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PuppetMaster(exclu)


uploaded by Anon_1324 , Last change: 01-11-2020
Published: Oct 15, 2020, Publisher: RootMotion
Price: $90.00 USD - Size: 45.47 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: Oct 15, 2020 | Price: $90.00
Publisher: RootMotion
Latest Release:1.0
Size:45.5 MB
Compatible:2017.4.28 or higher
Description
Advanced active ragdoll physics complete with ragdoll creation and editing tools from the creator of Final IK.
Update 1.0:
- Added Photon Unity Networking demos.
- Added integration package for Opsive`s UCC v2.
- Added integration package for Kinematic Character Controller.
- Updated other 3rd party asset integration packages.
- Many bug fixes and stability improvements, see the Release Notes for the complete list.
PuppetMaster 1.0 is fully compatible with Final IK 2.0 and Unity 2017/2018/2019/2020 versions.
What can I do with PuppetMaster-
- Animate ragdolls
- Create biped ragdolls with a single click
- Edit colliders and joint limits intuitively and visually in the Scene View.
- Create procedural behaviors for ragdoll characters.
Overview Video
Technical Overview-
PuppetMaster and ragdoll editing tools work with Humanoid, Generic and Legacy characters, ragdoll creation works with all biped character.
There are no known limitations with mobile platforms.
PuppetMaster is fully compatible with Unity`s built-in IK tools, as well as Final-IK.
NB! If you have Final IK, import the Final IK demos from the `PuppetMaster/_Integration` folder.
How can I learn PuppetMaster-
Help, Community & Support Tickets
Tutorial Video Channel
User Manual
Script Reference
Publisher`s Website
support@root-motion.com
Discord
NB! The most basic learning resource for each component can be found by clicking on the help button on the header of right-clicking on the header and clicking on the tutorial/manual links in the context menu.
What are your plans for the product-
Similar to Final IK, PM users will be provided with continuous development and support for years to come.
Development will be focused on ensuring the reliability of the product as well as creating new smart procedural behaviors for the Puppets.
Looking forward to working together,
Partel Lang - developer of PuppetMaster

Anon_1685 say: Hi Wolf, do you have update v0.6? Sorry for ask here, I can not join FSC discord for some reason. Thanks!
Anon_1513 say: 03 Update ! Many thanks !
Anon_964 say: Thanks soooo much for that Update :3
Anon_852 say: Update 0.3 would be EXTREMLY nice for Support with Unity 5.3. Need this for good VR Support.
Anon_277 say: This is a GIFT ! Many thanks !
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Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

Promising potential, very simple use! by Anon_628Vote
This asset is quite expensive, but after testing I am coming to the conclusion that it is well worth the price. This ragdoll system has many use cases, and is programmed very well. It is easy to extend the functionality of this ragdoll system, and the author of this asset has even included easy events for the user to utilize, and creating availability access in inspector mode, which saves good time and is a nice workflow bonus. However, there is a small learning curve when first using this asset, as there are many, many variables you must play with to ensure the proper and realistic (or whatever your game need) ragdoll physics for your characters. There are many tutorial videos this author has, which clearly explain most of the functionality along with providing examples, so it is not too bad.

I really enjoy the ease of setting up a ragdoll for any generic character with this asset. It will create colliders around the bones with simple touch up a button on a setup script, which removes itself after usage. It is not the smartest way to set up a ragdoll, but currently the only provided way to do this with PuppetMaster. The good news is the developer can adjust the ragdoll pretty easily after initial set up, just follow the video tutorials!

This ragdoll system has a complex muscle force system which you will need to spend time learning to do some of the awesome things like exploding joints and dismembering of limbs, but once you are understanding its works, the flexibility of uses is amazing. I am currently using this system to simulate flinching from enemy attack on a main character, for attacks using small force which do not need a specialized and grandiose animation clip (such as flailing ragdoll animation when a character is flying through the air via explosion, which is demonstrated in one of the examples of this asset). While performance is suffering at the cost of this flexibility, it is nothing too complicated to optimize yourself once your game is ready to ship if you are even in need of the optimization.

The only thing which is annoying is that this asset will create a new gameobject which will become the parent of the entity you created a ragdoll for, as well as a new game object which is the ragdoll representation of your character entity itself. You may have to change some ways you position your characters due to the hierarchy modification. If you can work around this minor issue, this is a wonderful asset which you can truly bring some realism to your characters physics interactions!
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