Minimum Unity Version Required:
5.0.1f1 | Asset Published Date:
23 Mar 2017 |
Publisher: Battenberg Software
DescriptionFull instructions can be found here!
Extended Colliders 3D provides a quick and easy way to create 3D colliders from primitive shapes that go beyond Unity's built in spheres, cubes and capsules.
Each collider is added as a component to a game object at design time, and then created as a "mesh collider" at runtime from the parameters specified.
A number of primitive shapes are supported (e.g.
cones, cylinders) and each one has a number of configurable options.
This allows a range of 3D colliders to be created without the need to create a separate collider mesh, or to have to use the mesh of the original object, which may have more triangles than is needed for the collider.
- Colliders can be positioned, rotated and scaled individually, even if there are multiple colliders on the same game object.
- Lots of primitive shapes supported: circles, half circles, cones, half cones, cubes, cylinders, half cylinders, quads and triangles.
- Each primitive has many configurable options, e.g.
how smooth cones and cylinders should be and whether they should be capped/skewed, how many of the six faces of the cube should be shown, whether quads and triangles should be double-sided, etc.
- Full "gizmo" support in the editor so colliders can be previewed during design.
They can also each be given unique colors to identify them in the scene view.
- Example scene provided, along with full source code and instructions (in "Instructions.pdf").