Normal Search:



This search is working on the whole database of assets including hidden assets but do NOT scan the descriptions.

Unity
UE4
Texture
Movie
3d Model
Sounds
PDF
Applications

Deep Search:



This search is working on the whole database of assets including hidden ones and scan the descriptions as well.

Unity
UE4
Texture
Movie
3d Model
Sounds
PDF
Applications
You are not connected. Please Login or Register to fully enjoy this website.
DestroyIt - Destruction System 28/Jul/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: ModelShark Studio 1.14 Product ID: 53599 75 3 4 4 5 1

View Product

DashboardLatest reviewsGrid Release viewBrowse the LibraryThe ArchiveRewardsForum
-

DestroyIt - Destruction System(exclu)


uploaded by Anon_505 , Last change: 28-07-2021
Published: Apr 21, 2021, Publisher: ModelShark Studio
Price: $75.00 USD - Size: 192.76 MB

File version


Product description

Minimum Unity Version Required: | Asset Published Date: Apr 21, 2021 | Price: $75.00
Publisher: ModelShark Studio
Latest Release:1.14
Size:193.4 MB
Compatible:2018.3.0 or higher
Description
NEW! Version 1.13 includes a custom Shader Graph shader for URP, which allows you to have progressive damage textures on your Universal Render Pipeline materials.

-----
DestroyIt is a highly optimized destruction system that provides multiple options for handling the damage, repair, and destruction of objects in your games.

Objects can show visible progressive damage (which can even be repaired) using the Standard/URP shaders and customizable damage textures.
You can also play damage effects at any damage level, for instance, an engine that starts smoking at half health and catches on fire at one-quarter health.
Destruction can be simple or realistic, from playing a particle effect to replacing the object with a pre-fractured prefab (that you supply).
You can even combine the two for a more extravagant effect.

DestroyIt is designed to handle mass destruction efficiently.
The framework provides tools for limiting particle effects and debris when many objects are destroyed at once, or are farther away from the camera.
Object pooling is also used to optimize memory allocation.
Everything in the demo scenes and screenshots is provided, as well as fully-documented C# source code and user guides to get you started.
Video
Web Demos
Documentation (21-page PDF)
Destructible Terrain Trees Guide (5-page PDF)
Forum | Website | Email | Twitter
Anon_530 say: Like to blow things up? This asset is fantastic for that! Excellent scripting once you figure out how to apply it. LOL
You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

You can add a review to this game asset and send it to approval (you can edit it later)


People who thanks this post

Anon_1956 + - date: 2021/08/08 : 09:32:17pm - Version: 1.14
Anon_2376 + - date: 2021/07/28 : 08:40:33am - Version: 1.14
Anon_5804 + - date: 2021/01/21 : 11:16:09am - Version: 1.12
Anon_1561 + - date: 2020/12/25 : 01:04:35pm - Version: 1.12
Anon_1399 + - date: 2020/11/16 : 07:48:07pm - Version: 1.12
Anon_54 + - date: 2020/10/19 : 10:48:08pm - Version: 1.12
Anon_3169 + - date: 2020/10/13 : 07:46:23pm - Version: 1.12
Anon_2063 + - date: 2020/10/13 : 12:22:40am - Version: 1.12
Anon_2203 + - date: 2019/05/03 : 07:21:40pm - Version: 1.10
Anon_3030 + - date: 2019/02/07 : 08:01:00am - Version: 1.10
Anon_475 + - date: 2019/01/23 : 01:47:16am - Version: 1.10
Anon_1531 + - date: 2019/01/20 : 11:33:38am - Version: 1.10
Anon_2261 + - date: 2019/01/20 : 01:08:13am - Version: 1.10
Anon_3615 + - date: 2019/01/19 : 03:48:59am - Version: 1.10
Anon_2579 + - date: 2019/01/19 : 12:28:47am - Version: 1.10
Anon_1018 + - date: 2019/01/18 : 09:19:38pm - Version: 1.10
Anon_1942 + - date: 2018/07/13 : 06:38:15pm - Version: 1.9
Anon_3010 + - date: 2018/07/06 : 09:34:56am - Version: 1.9
Anon_505 + - date: 2018/07/03 : 01:45:39am - Version: 1.9
Anon_2533 + - date: 2018/07/02 : 04:20:34pm - Version: 1.9
Anon_1816 + - date: 2018/07/02 : 03:19:59pm - Version: 1.9
Anon_85 + - date: 2018/06/08 : 05:15:35pm - Version: 1.8
Anon_1251 + - date: 2018/05/11 : 09:13:45am - Version: 1.8
Anon_1864 + - date: 2018/04/29 : 07:51:09pm - Version: 1.8
Anon_475 + - date: 2018/04/29 : 03:21:59pm - Version: 1.8
Anon_1098 + - date: 2018/04/29 : 06:24:52am - Version: 1.8
Anon_39 + - date: 2018/04/29 : 02:17:07am - Version: 1.8
Anon_1686 + - date: 2018/04/29 : 01:10:50am - Version: 1.8
Anon_694 + - date: 2018/04/29 : 12:56:24am - Version: 1.8
Anon_1200 + - date: 2018/04/20 : 03:28:05pm - Version: 1.7.1
Anon_1568 + - date: 2018/04/13 : 11:43:16pm - Version: 1.7.1
Anon_327 + - date: 2018/04/13 : 03:34:32pm - Version: 1.7.1
Anon_2853 + - date: 2018/04/13 : 01:40:26am - Version: 1.7.1
Anon_1302 + - date: 2018/04/12 : 08:46:40pm - Version: 1.7.1
Anon_1043 + - date: 2018/04/12 : 06:46:27pm - Version: 1.7.1
Anon_1667 + - date: 2018/04/10 : 04:12:50am - Version: 1.7.1
Anon_500 + - date: 2018/04/09 : 08:39:36pm - Version: 1.0
Anon_3382 + - date: 2017/12/01 : 10:02:54pm - Version: 1.6
Anon_1517 + - date: 2017/10/22 : 05:20:21pm - Version:
Anon_1979 + - date: 2017/10/11 : 11:43:48pm - Version:
Anon_2574 + - date: 2017/09/25 : 08:07:08am - Version:
Anon_2049 + - date: 2017/09/23 : 07:29:41pm - Version:
Anon_462 + - date: 2017/09/22 : 07:31:18pm - Version:
Anon_2585 + - date: 2017/09/21 : 08:43:52pm - Version:
Anon_2252 + - date: 2017/09/21 : 08:21:00am - Version:
Anon_1637 + - date: 2017/09/21 : 04:18:53am - Version:
Anon_1639 + - date: 2017/09/21 : 03:52:22am - Version:
Anon_141 + - date: 2017/09/21 : 01:36:39am - Version:
Anon_836 + - date: 2017/09/20 : 10:35:21pm - Version:
Anon_640 + - date: 2017/09/20 : 09:26:38pm - Version:
Anon_1103 + - date: 2017/09/20 : 07:55:53pm - Version:
Anon_1258 + - date: 2017/09/08 : 02:22:00am - Version:
Anon_1197 + - date: 2017/08/17 : 12:30:42pm - Version:
Anon_366 + - date: 2017/08/17 : 12:48:32am - Version:
Anon_2445 + - date: 2017/05/08 : 08:14:42am - Version:
Anon_2481 + - date: 2016/09/22 : 10:40:11pm - Version:
Anon_2855 + - date: 2016/09/16 : 08:19:25pm - Version:
Anon_2004 + - date: 2016/09/04 : 09:12:55am - Version:
Anon_408 + - date: 2016/07/22 : 03:40:52am - Version:
Anon_658 + - date: 2016/07/20 : 06:57:16pm - Version:
Anon_1494 + - date: 2016/07/15 : 08:09:38pm - Version:
Anon_230 + - date: 2016/07/14 : 04:07:47pm - Version:
Anon_395 + - date: 2016/07/14 : 02:14:45pm - Version:
Anon_1406 + - date: 2016/07/14 : 08:04:38am - Version:
Anon_60 + - date: 2016/07/14 : 03:02:51am - Version:
Anon_688 + - date: 2016/07/14 : 02:21:44am - Version:
Anon_354 + - date: 2016/02/15 : 11:08:51pm - Version:
Anon_1585 + - date: 2015/12/15 : 09:18:01pm - Version:
Anon_2139 + - date: 2015/12/10 : 05:24:55pm - Version:
Anon_275 + - date: 2015/12/10 : 08:56:10am - Version:
Anon_1946 + - date: 2015/12/10 : 03:12:26am - Version:
Anon_327 + - date: 2015/12/10 : 01:32:17am - Version:
Anon_1254 + - date: 2015/12/09 : 09:18:10pm - Version:



© 2021 - Fair Use Statement | DMCA Statement | Privacy Policy
Idea, coding and concept: pXNfdegskxB/R2PwLdwDabnAr+pJdcTZXc5F8kYndSk6lQ/M6uzS3Bi2lh+df9ElmWumI553tQvJj8yHmGg0Og==
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research.
Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.


This work is licensed under a Creative Commons Attribution 4.0 International License.