Minimum Unity Version Required:
2017.1.5f1 | Asset Published Date:
08 Oct 2019 |
Publisher: Enox Software
DescriptionWorks with Unity Cloud BuildiOS
supportLumin ( MagicLeap ) support
Preview support in the EditorDlibFaceLandmarkDetector
using Dlib19.7 C++ Library
| Android Demo WebGL Demo
& Demo Video
| API ReferenceFeatures:
- You can detect frontal human faces and face landmark (68 points, 17points, 6points)
and Image byte array
In addition, You can detect a different objects by changing trained data file.
is made using the now classic Histogram of Oriented Gradients (HOG) feature combined with a linear classifier, an image pyramid, and sliding window detection scheme.
You can train your own detector in addition to human faces detector.
If you want to train your own detector, please refer to this page
is created by using dlib's implementation of the paper(One Millisecond Face Alignment with an Ensemble of Regression Trees by Vahid Kazemi and Josephine Sullivan, CVPR 2014).
You can train your own models in addition to human face landmark model using dlib's machine learning tools.
If you want to train your own models, please refer to this page
- Advanced examples using “OpenCV for Unity
” are Included.
(The execution of this examples are required “OpenCV for Unity
- PlayMakerActions for DlibFaceLandmarkDetector
(require OpenCV for Unity)
ExampleCode using Dlib FaceLandmark Detector is available.FaceSwapper ExampleFaceMask ExampleHoloLens with DlibFaceLandmarkDetector ExampleMagicLeap with DlibFaceLandmarkDetector ExampleDlibFaceLandmarkDetector
under Boost Software License
; see Third-Party Notices.txt file in package for details.
The Shape Predictor model files included with this asset are available for commercial use.System Requirements Build Win Standalone & Preview Editor : Windows 8 or later
Build Mac Standalone & Preview Editor : OSX 10.9 or laterBuild Linux Standalone & Preview Editor : Ubuntu16.04 or laterMore Info >>