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Flexible Camera 16/Apr/2018 Price: Asset Store Marketplace Unreal Unity Manufactured by: 33336 1.0 Product ID: 76332 10 1 20 20 5 1

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Flexible Camera(exclu)

uploaded by Anon_364 , Last change: 16-04-2018
Published: 15 Dec 2017, Publisher: 33336
Price: $10.00 USD - Size: 306.83 KB

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Minimum Unity Version Required: 2017.2.0f3 | Asset Published Date: 15 Dec 2017 | Price: $10.00.
Publisher: BattleForge.
Description| Forum | E-Mail |

This asset consists of a feature dense script designed to provide a top-down or side-scroller camera utilizing continual smooth movement.
It maximizes vision for the player and is optimized for combat scenarios and high-speed maneuverability.

It's both simple and quick to implement and still highly customizable.
Optimized for mobile platforms as well.


- MoveAhead: Moves the camera in the direction the Player is moving based on its speed.

- ZoomOut: Zooms the camera out based on Player speed.

- LockOn: Assign a LockOn target so that the camera keeps both, it and the Player in sight.
Has following types: Temporary, returning and permanent.

- Shake: Shakes the camera.
Allows custom duration, intensity and uses intelligent algorithms to add additional shake effects.

- CursorFollow: Moves the camera based on the screen space position of the cursor from the Player.

- Restrictor: Allows colliders and coordinate min/max to limit camera position.

- Optional aspect ratio correction for mobile platforms.


- Simple and quick to set up.
Use prefabs, or simply add the main script to the camera.

- Smooth at all times, even when disabling and enabling functions, changing parameters and toggling activation at runtime.

- A large amount of exposed parameters for detailed setting options.

- Allows setting a base camera rotation into any direction.
That can include a tilt.

- Modular functions.
Each can be toggled on and off.
Code is written to be customizable (c#).
Parameters are set up to interact with external scripts.
You can change single functions without affecting others.

- Full documentation of all functions, parameters and methods, and a coherent ReadMe file.
Contains sufficient demos.

- Mobile friendly, as main functions do not require a cursor.
Has near zero performance drain.

- Compatible with other types of camera assets, as it only moves the camera position via the LateUpdate method.
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People who thanks this post

Anon_286 + - date: 2018/04/30 : 08:16:02am - Version: 1.0
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Anon_3729 + - date: 2018/04/17 : 01:33:50am - Version: 1.0
Anon_827 + - date: 2018/04/16 : 11:24:55pm - Version: 1.0

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Idea, coding and concept: pXNfdegskxB/R2PwLdwDabnAr+pJdcTZXc5F8kYndSk6lQ/M6uzS3Bi2lh+df9ElmWumI553tQvJj8yHmGg0Og==
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