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Moveen 16/Apr/2018 Price: Asset Store Marketplace Unreal Unity Manufactured by: 26271 0.82 Product ID: 74239 50 4 79 79 5 1

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Moveen(exclu)


uploaded by Anon_2807 , Last change: 16-04-2018
Published: 08 Jan 2018, Publisher: 26271
Price: $50.00 USD - Size: 1.22 MB

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Product description

Minimum Unity Version Required: 5.6.0f3 | Asset Published Date: 08 Jan 2018 | Price: $50.00.
Publisher: Yuri Kravchik.
DescriptionABOUT


Moveen is a library for automatic animation - it adds common cinematic grade animations to any model.


With virtually no effort you get the whole range of common animations for your model - walk, run, strafe, jib, jump, recoil, hit, ragdolled death.
Even more - all animations are calculated at runtime so model gets seamless transitions between states and natural reaction to the external influences.
And its legs never slide again.
You just connect the bones of your rigged model, and it comes alive.

Tutorials



FEATURES

• walking animations

   • animation of body, legs, and hip (optionally)

   • walk, run, strafe, jib, jump, recoil, hit

   • custom gaits (like "wounded")

• runtime reaction to recoil and external force

• seamless transition between states

• runtime leg placement

   • any surface relief

   • no sliding

• skeleton layouts

   • bipeds and multipeds

   • with or without hip

   • prototype geometry generator

• many parameters for gait tuning

runtime skeleton modification

   • runtime limb enable/disable

   • separate limb ragdoll

ragdolled death

   • ragdoll generator

• elements for custom limbs creation

• rich gun control





CONTENT

• main animation engine

• many default limb structures

• gun systems

   • direction control, aiming, animation recoil, physical recoil, effect starters

• 25 prefabs for mech prototyping

• 11 sounds for mech prototyping

• elements for custom limbs creation

   • (all elements are interconnectable and can be composed right in unity without scripting)

   • many predefined limbs

   • elbows

   • hydraulics

   • chopsticks

   • bezier mesh/bones

template models and layouts scene

• limb types example scene

example scene: top-down physical shooter with big mechs

• example scene: top-down/from behind arcade shooter

performance testing scene




PLANS

• mix with animation (code is here, but I need to figure out API)

• hands

• gameplay example scenes: sit in the mech, strategy, 2D

• more tutorial and example scenes

• more docs

• less precise stepper version (for performance)



LINKS

Tutorials

Forum

Project page

Facebook

My twitter

Author profile

〉 Support, questions, suggestions: kravchiky@gmail.com

Slava Z' model (used in some videos)

Slava Z' model (used in some videos)
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