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Tactical Shooter AI 08/Feb/2018 Price: -Battlefield interaction! For example, an agent may blow up an explosive barrel when enemies are nearby or knock over a table to create cover!-Advanced tactics! Agents can coordinate flanking and suppressing fire in order to attack a Strategies can also fall apart if the commanding agent is >-Customize agents to develop radically different Create tactical special forces, shotgun wielding berserkers, and careful >-Multiple movement animations! Agents can leap to the side to dodge an attack, leap over a gap to get to a destination, or vault a short wall in order to take cover behind >-Easily integrates with Also includes integration instructions for >-Robust damage system! Agents can take different amounts of damage if hit in different body parts, and can be staggered by strong enough attacks!-Grenades! Enemies can lob grenades to flush enemies out of -Agents can fight on multiple teams, with or against a >-Agents can focus on priority targets!-Combines pre-made animations with procedural >-Agents can use melee attacks at close range!-Rapid set-up with included editor >- Includes full, commented, C# source >- In-depth 33-page >- And so much more!*Works with UFPS and above, and RFPS Asset Store Marketplace Unreal Unity Manufactured by: Squared55 Software 1.8.1 Product ID: 43219 50 1 28 28 5 1

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Tactical Shooter AI(exclu)


uploaded by Anon_1186 , Last change: 08-02-2018
Published: 30 Jan 2018, Publisher: Squared55 Software
Price: $50.00 USD - Size: 45.55 MB

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Product description

Minimum Unity Version Required: 5.3.2f1 | Asset Published Date: 30 Jan 2018 | Price: $50.00.
Publisher: Squared55 Software.
DescriptionAdd dynamic and challenging AI to your game!
Create AI agents capable of coordinating tactics, taking cover, and engaging foes with a variety of devastating weapons!





Feature List:




-Full cover system which supports cover that is both pre-marked and found automatically at run-time. Enemies flank, fall back, and advance to maintain an optimal tactical position.




-Battlefield interaction! For example, an agent may blow up an explosive barrel when enemies are nearby or knock over a table to create cover!




-Advanced tactics! Agents can coordinate flanking and suppressing fire in order to attack a position.
Strategies can also fall apart if the commanding agent is defeated.





-Customize agents to develop radically different units.
Create tactical special forces, shotgun wielding berserkers, and careful snipers.




-Multiple movement animations! Agents can leap to the side to dodge an attack, leap over a gap to get to a destination, or vault a short wall in order to take cover behind it.




-Easily integrates with UFPS.
Also includes integration instructions for RFPS.




-Robust damage system! Agents can take different amounts of damage if hit in different body parts, and can be staggered by strong enough attacks!




-Grenades! Enemies can lob grenades to flush enemies out of cover.




-Agents can fight on multiple teams, with or against a player.




-Agents can focus on priority targets!




-Combines pre-made animations with procedural aiming.




-Agents can use melee attacks at close range!




-Rapid set-up with included editor tools.




- Includes full, commented, C# source code.




- In-depth 33-page manual.




- And so much more!





*Works with UFPS 1.5.1 and above, and RFPS 1.23
Anon_695 say: Just amazing... one of the best combat AI
Anon_1053 say: Thank you for updating!
Anon_427 say: Really cool asset. Im happy they reworked it. Thanks.
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