Minimum Unity Version Required:
5.3.2f1 | Asset Published Date:
30 Jan 2018 |
Publisher: Squared55 Software
DescriptionAdd dynamic and challenging AI to your game!
Create AI agents capable of coordinating tactics, taking cover, and engaging foes with a variety of devastating weapons! Feature List:
-Full cover system
which supports cover that is both pre-marked and found automatically at run-time.
Enemies flank, fall back, and advance to maintain an optimal tactical position.
For example, an agent may blow up an explosive barrel when enemies are nearby or knock over a table to create cover!
Agents can coordinate flanking and suppressing fire in order to attack a position.
Strategies can also fall apart if the commanding agent is defeated.
agents to develop radically different units.
Create tactical special forces, shotgun wielding berserkers, and careful snipers.
-Multiple movement animations!
Agents can leap to the side to dodge an attack, leap over a gap to get to a destination, or vault a short wall in order to take cover behind it.
-Easily integrates with UFPS
Also includes integration instructions for RFPS
-Robust damage system! Agents can take different amounts of damage if hit in different body parts, and can be staggered by strong enough attacks!
-Grenades! Enemies can lob grenades to flush enemies out of cover.
-Agents can fight on multiple teams
, with or against a player.
-Agents can focus
on priority targets!
-Combines pre-made animations with procedural aiming
-Agents can use melee attacks
at close range!
with included editor tools.
- Includes full, commented, C# source code.
- In-depth 33-page manual.
- And so much more!
*Works with UFPS 1.5.1 and above, and RFPS 1.23