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Arbor 3: FSM & BT Graph Editor 02/Aug/2021 Price: Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!By using Arbor, visualize the progress of the game and the behavior of enemy AI!Programmers : You can create a new behavior script that can be used by />Designers : You can make a game intuitively just by combining behaviors previously created by />Features:- FSM & BT based visual />- Simple editor that can be intuitive- Support to the script that can be expanded as well as />- Can be coded behavior freely according to game />- Can be assigned multiple scripts in a single />- Combinations of explosively increasing behavior can be easily realized with only minimal />- A simple calculation can be realized on a graph by a data slot and a calculation />- More than 400 built-in Behavior />- The source code is all source code is /> Asset Store Marketplace Unreal Unity Manufactured by: caitsithware 3.8.1 Product ID: 76460 30 1 75 75 5 1

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Arbor 3: FSM & BT Graph Editor(exclu)


uploaded by Anon_661 , Last change: 02-08-2021
Published: Jul 28, 2021, Publisher: caitsithware
Price: $30.00 USD - Size: 2.47 MB

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Product description

Minimum Unity Version Required: 5.4.0f3 | Asset Published Date: Jul 28, 2021 | Price: $30.00
Publisher: caitsithware
Latest Release:3.8.3
Size:2.5 MB
Compatible:2018.4.36 or higher
Description
Received the Excellence Award & Unity Award at the 2nd Unity Asset Contest Japan.
The 2nd Unity Asset Contest Japan
(This is a Japanese website.
Please translate and see.)

Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!

By using Arbor, visualize the progress of the game and the behavior of enemy AI!

Programmers : You can create a new behavior script that can be used by designers.

Designers : You can make a game intuitively just by combining behaviors previously created by programmers.

Features:
- FSM & BT based visual scripting.
- Simple editor that can be intuitive
- Support to the script that can be expanded as well as MonoBehaviour.
- Can be coded behavior freely according to game logic.
- Can be assigned multiple scripts in a single state.
- Combinations of explosively increasing behavior can be easily realized with only minimal scripts.
- A simple calculation can be realized on a graph by a data slot and a calculation node.
- More than 400 built-in Behavior scripts.
- The source code is all C#.
All source code is included.

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