Minimum Unity Version Required:
| Asset Published Date:
Jun 15, 2021 |
Compatible:2018.4.17 or higher
DescriptionTerrain Grid System
is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.
Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control-
Do you wish to allow the player choose a destination over a terrain-
Or do you simply want an interactive grid over any mesh-
This is the perfect asset for that!**Features**
- Easy to use
Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid.
Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).
- Configurable, fully interactive and fast grid generation, including Voronoi
- Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells
- Fastest selectable and highlighting system
for both cells and territories.
- Coloring and fade out
support for both cells and territories.
- A* Pathfinding
for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups
(zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range
according to crossing cost, max steps or cell group masks
- LOS (Line of Sight)
- Easy rectangle selection
- Different positioning options
for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells
using API or alpha texture mask.
- Define territories using a color texture
or the embedded grid editor!
- Supports multiple grids
in the scene as well as multiple grids per terrain.- More than 20 demo scenes
included with useful sample code!
** Technical Features **
- Can work alone (as planar grid), with Unity terrain and mesh based terrains.
- Supports one or more grids per standard Unity terrain object.
- Multi-tile standard terrain currently requires one separate grid per each terrain.
- Multi-tile mesh-based terrains can be covered by a single grid.
- Works with orthographic and perspective
- Compatible with Standard, LWRP, URP and HDRP.
- Compatible with Unity 2018 and up.
- Extensive API (C#) for controlling and managing the grid
, including selectable cells/territories, finding neighbours and merging cells.
- Full source code included (C#). Product Documentation
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