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Odin - Inspector and Serializer 25/Nov/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: Sirenix 3.0.12 Product ID: 72735 28 1 43 43 5 1

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Odin - Inspector and Serializer(exclu)


uploaded by Anon_1392 , Last change: 25-11-2021
Published: Non standard EULA, Publisher: Sirenix
Price: $27.50 USD - Size: 2.8 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: Non standard EULA | Price: $27.50
Publisher: Sirenix
Latest Release:Non standard EULA
Size:Non standard EULA
Compatible:Non standard EULA
Description:
Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.

The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months.
Enterprise options are available here.

-- OdinInspector.com: Learn what Odin Inspector is all about.
-- Manual: Get started quickly
-- Support: Submit any questions
-- Roadmap: What`s next-
Bought Odin before 28.05.2019- Get the Odin source code and the validator addons for free at https://odininspector.com/download
Odin Inspector is governed by the license agreement at https://odininspector.com/terms, not the standard Unity Asset Store EULA.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
See what`s new in version 2.1!
-- HIGHLIGHTS --
- Effortless Integration
- Editor Only Mode
- Odin Editor Windows
- Input Validation
- Serialize Anything
- Powerful Lists
- Insanely Extendable
- Color Palettes
- Dictionaries
- Much More!
- Effortless Integration:
Odin is extremely easy to use and won`t break your existing workflow.
In fact, you don`t even need to inherit from anything, which means your existing editors will continue to work even with Odin.
- Editor-Only Mode:
Use Odin only for its editor improvements by disabling serialization completely.
- Odin Editor Windows:
You can now use Odin to rapidly create custom Editor Windows to help organize your project and game data.
- Input Validation:
Empower your entire team by allowing your developers to setup scene and input validations, making using Unity easier than ever for artists and developers alike.

- Serialize Anything:
Odin uses our highly-rated custom serialization protocol, allowing you to either inherit from our SerializedBehaviour, SerializedScriptableObject etc.
or add a few lines of code to your existing class, and everything serializable shall be serialized.
Yes, even polymorphic types!
Odin serialized prefabs are deprecated in 2018.3+ due to the nested prefab system.
- Powerful Lists:
All arrays and lists implementing Microsoft`s IList interface are drawn by our powerful list drawer; drag & drop, insert and delete individual items, multi-dim arrays, tables, cross-list and even cross-window item dragging, paging, nested list drawing, and much more!
- Insanely Extendable:
A powerful and flexible API lets you easily extend and modify how the inspector is drawn.
Create entirely new property group types and custom drawers in moments!
- Much More!
Odin also adds; Dictionaries, Customizable Layouts, Asset Lists, Value Dropdowns, Inline Editor, Color Palettes, and yes, even more!
-- PLATFORM SUPPORT --
The feature-rich and optimized Odin Serializer supports:
- Desktop
- Android
- iOS
- WebGL
- PlayStation
- Xbox
- Nintendo Switch
- Oculus
- All IL2CPP platforms
- UWP only supported with IL2CPP backend
-- USEFUL LINKS --
- Documentation
- Roadmap
- Community
- Issue-tracker
- Release Notes
- Website
- Support
- EULA
--COMMUNITY --
Join in on the discussion on our Discord for support and answers to any question.

Odin is in constant development, and the forum is used to inform us of which new features we should add to Odin next.
So share your suggestions with us, or chime in agreement with other community members suggestions.
You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

Odin is Without a Doubt the Most Critical Asset in my Toolkit by Anon_6176Vote
There are quite a few great assets on the unity asset store that I like to include in my projects. One however stands out above all the rest. In fact I would say I would give up nearly all my other assets before I would ever want to part with Odin. If you are a real beginner or just working on small projects, you will not really understand the full powerful of Odin. The real benefit comes when you are building out a game with lots of components and assets and you need a working pipeline. Odin allows you to quickly create custom inspectors in which you can create feature rich data editors for your game. For example, in an RPG you have many stats you would require to keep beyond just name, class, picture,... you have inventory, stats, quests, experience systems, magic effects, sound effects and more. Unity`s built in system is so bare bones compared to what Odin can accomplish.

Bottom line... you want to get this Asset and learn to use it. There are some very good tutorials on Youtube and most of the features are extremely easy to use. Definitely check out the three part Youtube video where the publisher makes a Game Manager for his project. It takes a bit of work to put it all together but the result is amazing. You end up with all your game data and scriptable objects in one place along with a lot of real cool integrated systems for better testing of your project.

One thing I would suggest is making sure you take the time to really understand the tool and integrate it into your workflow. Like with so many other Unity assets, you get out of it what you put into it. More so than most Unity assets, Odin has great value in every single project.

Check it out today!
You can add a review to this game asset and send it to approval (you can edit it later)


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