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Skele: Character Animation Tools 21/Jun/2018 Price: Asset Store Marketplace Unreal Unity Manufactured by: TMPxyz 1.9.8 p2 Product ID: 7631 50 1 72 72 5 1

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Skele: Character Animation Tools(exclu)


uploaded by Anon_166 , Last change: 21-06-2018
Published: 04 Jun 2018, Publisher: TMPxyz
Price: $50.00 USD - Size: 34.72 MB

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Product description

Minimum Unity Version Required: 5.3.0f4 | Asset Published Date: 04 Jun 2018 | Price: $50.00.
Publisher: TMPxyz.
DescriptionMake Skeleton & Vertex Animations right inside the Unity Editor.

Compatible with Unity2017 Now

Online Manual

Compatibility


Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:

1.
Enable developers to make / modify character animations in UnityEditor
.
Reduce software switching and tedious import/export/split work

2.
BETA Integrated Timeline editor
Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3.
Mesh-Morpher tools
to make blendshape-like animations without bones

4.
Export skinned meshes and animations as DAE archive


5.
Utilize the clips you bought from store
, modify them to your needs, convert clip type, export to external softwares, etc.


6.
Constraints system
working in both edit-mode & game-mode.


7.
Spline Editor
to edit movement path.


*******************

Humanoid rig needs special treatment: Please read the two FAQ posts:

(1)How to Edit Humanoid clips?

(2)Best workflow for Humanoid models?

*******************

Main Features:

1.
Make animation for your rigged characters with FK/IK support.
flag, stick, dragon, ghost, mech, bird, fish, robot, human...
you could manipulate ANY rigged models.

2.
Modify animations.
Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too.
Modify and get the result immediately.

3.
Make blendshape-like vertex animations directly in Unity Editor.

4.
Integrated with Timeline Editor BETA .
Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.

5.
Visualize the bone link, the vertices, and bone weights, etc.

6.
Reduce the folder size, you don't need to include duplicate meshes for each animation.

7.
Make/Save/Load poses on disk

8.
Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip

9.
Generate RootMotion from RootBone curves

10.
Export character mesh and character animation into DAE archive

11.
Edit multi-part meshes

12.
Modify Animation curve's property, path, type.

13.
Multi-edit in FK mode.

14.
Fix pivot of non-skinned mesh

15.
Reduce keyframes of animation clips

16.
Work with both Unity Pro & Free


Demos:

Demo1
Demo2
Demo3

Play_Demo0
Dance_Demo0

Demo4
Demo5
Demo6

Demo7


Latest Change:

1.9.8 (Submitted on 2017/07/24)

Change: Make compatible with Unity2017;

Change: Remove warnings;

1.9.8 p1 (Submitted on 2017/09/26)

Add: MuscleClipConverter add new mode to preserve RootMotion on to the root node;

Add: DaeExporter: now support exporting model with negative scale;

Add: DaeExporter: now support exporting animation curves on the root node;

See Also:

User Manual

Unity Forum

All Tutorials Index

Video Channel

Featured Videos:

Basic Control Video

Facial Animation

Basic Authoring Tutorial 101

Clips Conversion Examples

Mesh-Morpher and Shape Animation (Part.A)

Mesh-Morpher and Shape Animation (Part.B)
Anon_1616 say: Sorry for the double comment, but the morph thing that comes with this asset is marvelous ! you can rep. nice cartoonis effects!
Anon_418 say: This is a very nice and definitely a must have tool for all unity 3D users. I would sell my wife to get this:D
You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

If You Ever Need to Edit Animations, Get This For Sure by Anon_1611Vote
If you need animations in your project, youre perfectly willing to do it yourself but just hate going over to 3DS Max or other big bloated third-party apps because you cant see the scene, cant interact directly with other objects, cant visualize how you want things to go without everything set up in front of you... well, this tool is absolutely indispensable.

When trying to set up sequenced events in Unity, one of the biggest hurdles is that you need to make your animations separately, import them in, and trigger them with a timer in a sequence hoping like hell that the result is something actually usable- if its not, you need to make some comments and send it back to your animator, or switch over and trial-and-error the measurements and directions for the animations until you have something workable. Its absolutely exhausting. With this tool, you can make adjustments right there in the editor, move the hand up a little bit, move the foot out a little this way, make sure that Character A kicking Character Bs leg is actually realistic and not like what they really are- two different animations synced up to simulate interacting without actually interacting.

In some cases, Final IK is good enough to give you a fantastic result- you can adjust directions and twists and heights using targets as a kind of additive layer on the base animation, but with Skele you can edit the animation itself, save it back out again when you finish, and play back the fruit of your efforts any time, wired into a sequencer command with a kind of certainty in the result you get. On top of that, the product is currently 45% off on the UAS, a terrific in-Editor animation tool for only US$29. Its worth easily twice its normal value, its cost now is just trivial, so if you can try it out and like what you get in the next couple of days, definitely buy it!
You can add a review to this game asset and send it to approval (you can edit it later)


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