Minimum Unity Version Required:
| Asset Published Date:
Jul 13, 2020 |
Compatible:2018.4.7 or higher
Create prefab from vox and qb file with optimized mesh.
Support MagicaVoxel world mode and material.
Make rigging character with unity avatar.
Supported Unity Version: Unity 2018, 2019.
Require MagicaVoxel 0.99.4 or later. Demo(YouTube)
| Rigging Tutorial ---- How to Use It ----
- Select vox, qb file in project view.
- Click `Create Prefab` to get a ready-to-use prefab from the selecting file.
- Click `Create Obj File` to get a obj file with png texture.
- Click `Rigging Editor` in tool panel to open rig editor.
You can rig your model with a simple and reasonable way. ---- Why You Need It ----
- Easy To Use:
Every part of this tool is well designed, you can work without complex operations.
- Rigging Support:
The rigging editor allows you to add bones and paint weight points for your model.
Then create prefab with SkinedMeshRenderer and Avatar setted up.
- Material Support:
Support MagicaVoxel render mode material.
You can use custom shaders for each type of material.
- Combine Meshes, Textures and Materials:
Use prefab combiner to combine meshes, textures and materials.
Will not override the old prefabs.
- Character Generator
Use the character editor to create voxel characters.
Export vox file and prefab with avatar by one click.
Combine different-color-voxels into one face to get less triangles.
- Generate Map:
One click to create a map and save it as vox file.
- Vox, Qb and Json
Convert your models between vox, qb and json format with one click.
- LOD Ready:
Create LOD prefab with only one click.
The LodGroup component will automatically set up.
- 2.5D Sprite:
Create 8bit style image or screen shot with one click.
- No Limitation:
Ready to work with meshs which has more than 65000 vertices.
- Nice Management:
Built meshs, materials, textures and avatar as the sub-object of the Prefab.
Make your Assets folder clean.
- Custom Shader Support:
You can set your own shader as the default shader.
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