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Third Person Motion Controller 07/Jan/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: ootii 2.810 Product ID: 8168 33 1 33 33 5 1

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Third Person Motion Controller(exclu)


uploaded by Anon_1130 , Last change: 07-01-2021
Published: Nov 24, 2020, Publisher: ootii
Price: $32.50 USD - Size: 31.28 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: Nov 24, 2020 | Price: $32.50
Publisher: ootii
Latest Release:2.810
Size:31.3 MB
Compatible:2017.4.1 or higher
Description
The perfect AAA quality character controller for your humans and non-humans!
The Motion Controller is an animation framework and character controller for any character and any game.
Unlike other third person humanoid controllers on the Asset Store, the Motion Controller is a flexible component-based framework that can support any type of character.
It includes motions for humans, but by creating custom motions, you could control anything from bugs to cats and aliens to race cars.
It was built from the ground up to be extensible and allows you to create your own motions, add your own animations, and even share motions with others.
Out of the box, the Motion Controller includes the Actor Controller; an advanced character controller that supports gravity, moving platforms, custom character shapes, and walking on walls.
It also includes lots of prebuilt motions that you can use for your humanoid characters, allowing them to run, jump, climb obstacles, scale walls, and more...
Components Include:
* Actor Controller
* Motion Controller
* Multiple Cameras
* Debug Logger
* Object Pool
* Profiler
Features:
* Walk on walls, ceilings, etc.
* Move and rotate with platforms
* 3 Different walk/run styles
* 3 Different basic cameras
* Customizable fall, jumps, climbs, etc.
* Customizable gravity, grounding, etc.
* Add custom animations without code
* Create and add custom motions
* Support for Nav Meshes
* Support for any input solution
* Support for PCs and NPCs
* Support for prefabs
* User friendly UI
* Set up humanoids in seconds
* Support for Windows Xbox controller
* C# Code included
Web Demo
MC Quick Start and User Guide
MC Quick Start Video
MC YouTube list
AC Quick Start and User Guide
Motion Builder`s Guide
Motion Builder`s Video
Forum Thread
Thanks!
Support: support@ootii.com
Credit:
Models and animation from Unity`s assets.
Note: MC v2 has change a lot from MC v1 and supports Unity 5 specific features.
As such, please uninstall MC v1 before importing MC v2.
Unfortunately, you will have to re-setup your MC v1 characters.
Refund policy
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Does One Thing, and Does It Well by Anon_2283Vote
Ive reviewed the top three 3rd person controllers on the unity asset store(Third Person Controller by Opsive, UFPS by Opsive, and Third Person Motion Controller by ootii) and although they all have their advantages, Ive chosen to go with ootiis (this one) for my game. Heres why: First off, dont rely on the demon he provides to to test out this assets capability, I found that the demo provided felt slow, and not very responsive. This was ootiis choice as he seems to give up lots of "snappyness" in exchange for realism. In addition the animations he uses are the free ones provided by unity, which arent very good. In the control for the motion controller you have the option to change how "snappy" it responds and change the gravity and sensitivity in the input manager to make it feel a lot more responsive. (He even made a video on it) Now out of the box it does come with a few action already (not as many as Third Person Controller by Opsive) but the true beauty of this asset is the flexibility it gives you. Right away you can get a character up and running pretty easily, but the most powerful feature is the ability to create new action yourself. Be forewarned that Im a programmer and I enjoy this but if your an artist looking for ease of use at the cost of flexibility, Id look into one of the other 2 controllers I mentioned. Another great feature of this asset is ootii himself, hes still activity developing and has lots of tutorial and video to learn off of. He also provides lots of documentation which is nice and something he calls "The Vault". Its basically a place where other have shared motion theyve made and script for integration with other assets, its pretty neat. On of the disadvantages is the camera, I personally dont like the feel of it. This is completely alright though since this is a Motion Controller, not a Camera Controller(which is another asset that he sells). if getting this asset I would look into getting a camera from somewhere else (I recommend his camera controller asset) and using that instead of the default one that comes with it. All in all This asset provides the support, flexibility, and extendibility that is needed for the development of a good third person controller and I would recommend it for anyone who has programming experience and want full control of their motion controller.
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