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UMotion Pro - Animation Editor 06/Oct/2021 Price: Reduce development time by fine tuning animations even while being in play >No CPU overhead: UMotion produces Unity animation clips that require no run-time >PRO FEATURES--------------- NEW: FBX Export (Windows and Mac OSX only)- Unity Timeline Integration- Import Mocap (*) and 3rd Party Animations- Animation Layers- Inverse Kinematics- Child-Of Constraint- Convert Animations to IK(*) In order to maintain good editing performance it is not recommended to import mocap animations longer than 2 >COMMUNITY FEATURES----------------------Includes all features of your favorite free animation editor: UMotion Community- NEW: Muscle Groups- NEW: Weighted Tangents- Bone/Transform Animations- Animate GameObject Components- Animate in Play Mode- Humanoid, Generic and Legacy- Root Motion- Animation Eventsand much >UMotion offers everything you need to create high quality >LEARNING MATERIAL--------------------Learning UMotion is easy thanks to the detailed HTML based manual that is kept in the same style as >The high quality video tutorials are organized into small chapters and are coming straight to the point:UMotion General - Video TutorialsUMotion Professional - Video TutorialsUMotion 'In Practice' - Video TutorialsPlease note that animating is a creative process that will require some practice in order to create good >UMotion's learning material is designed to assist you as much as >TECHNICAL SUPPORT--------------------Please use the official Question & Answer login required, questions will be answered by the >Homepage | Unity Forum | Twitter | Facebook Asset Store Marketplace Unreal Unity Manufactured by: Soxware Interactive 1.26p04 Product ID: 73298 60 1 63 63 5 1

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UMotion Pro - Animation Editor(exclu)


uploaded by Anon_3133 , Last change: 06-10-2021
Published: 22.1 MB, Publisher: Soxware Interactive
Price: $60.00 USD - Size: 21.95 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: 22.1 MB | Price: $60.00
Publisher: Soxware Interactive
Latest Release:22.1 MB
Size:22.1 MB
Compatible:22.1 MB
Description:

Powerful Animation Editor for animating any type of 3D model right inside Unity.


Reduce development time by fine tuning animations even while being in play mode.


No CPU overhead: UMotion produces Unity animation clips that require no run-time components.



PRO FEATURES

--------------

- NEW: FBX Export (Windows and Mac OSX only)

....
use animations created in UMotion in 3D modeling applications.


- Unity Timeline Integration

....
edit animation clips used in Unity Timeline.


- Import Mocap (*) and 3rd Party Animations

....
from the Asset Store or any modeling application.


- Animation Layers

...
use additive/override layers to modify animations without touching existing keys.


- Inverse Kinematics

...
advanced IK solution with IK Pinning and FK/IK Blending.


- Child-Of Constraint

...
change parenting during an animation.


- Convert Animations to IK

...
edit existing animations as if they have been created using your IK setup.


(*) In order to maintain good editing performance it is not recommended to import mocap animations longer than 2 min.



COMMUNITY FEATURES

----------------------

Includes all features of your favorite free animation editor: UMotion Community


- NEW: Muscle Groups

- NEW: Weighted Tangents

- Bone/Transform Animations

- Animate GameObject Components

- Animate in Play Mode

- Humanoid, Generic and Legacy

- Root Motion

- Animation Events

and much more...


UMotion offers everything you need to create high quality animations.



LEARNING MATERIAL

--------------------

Learning UMotion is easy thanks to the detailed HTML based manual that is kept in the same style as Unity`s.


The high quality video tutorials are organized into small chapters and are coming straight to the point:


UMotion General - Video Tutorials

UMotion Professional - Video Tutorials

UMotion `In Practice` - Video Tutorials


Please note that animating is a creative process that will require some practice in order to create good results.


UMotion`s learning material is designed to assist you as much as possible.



TECHNICAL SUPPORT

--------------------

Please use the official Question & Answer forum.
No login required, questions will be answered by the developer.



Homepage | Unity Forum | Twitter | Facebook

You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

Amazing in every aspect possible by Anon_2453Vote
UMotion Pro Animation Editor is in every way a milestone in Animation and should be the new standard.

This is rock solid software. Far better engineering that Unity itself. It is Incredibly detailed, highly-developed software. "Full-featured" in terms of UX and animation engineering. UMotion has a remarkably low price for what it all features, I guess this is an "intro price", three or four hundred dollars would be what it could be really worth.

There are astounding documentation and support. It's the gold standard for tutorials (video & written) and component-by-component documentation about Animation "as simple as possible". UMotion makes it as simple as humanly possible. If (like me) you are a software engineer, and you need to occasionally animate something, this is the perfect solution. If you are a professional animator, I guess you will find UMotion incredibly useful (for a few dollars!) for tweaking, or indeed, animating right in Unity.

Thirdly a critical use of UMotion - if you have subtle "in-place" animations which interact with your scenery: it is a nightmare to get these spot-on. UMotion perfectly solves this problem and is worth the price to do so. There are two ways to animate: (A) simply move "each joint", raw animation. (B) using the IK system, essentially "grab a body part and move it about" and the software will work out how to achieve that position for you. UMotion achieves both A and B.

UMotion is practically becoming the key when making Animation in Unity
What are you waiting for? Get this ! by Anon_374Vote
You know, I had a background of animation development before i get involved with Unity, both were and are hobby but, the day i moved away from mocap and motion builder and I started working with unity, i thought to myself "Just Great, NO MORE fiddling with key frames, mocap data, TO HELL WITH IK!" but....
The more time passed, the more i found myself wondering about top AAA quality game production. There are tons of MOCAP data out there, some for free some for buy, but, they are always lacking a key component : being fabricated for YOUR game. what do i mean by that? most of the MOCAP data are generic animations, like walking, running, attacking, die, jump, hold on a cup, fire the gun, etc etc. Now, think about it, how did they born? A guy or girl wears a mocap suit and plays the role and the animation is being recorded. Now, what if your character is shorter than the actor? What if your character if FAT? What if your character has longer legs with shorter hands?
As you guess, those prefabricated animations wouldn't look nice. What choices would you have now? Through away the animation, pay a guy for manually generate animations PER character for your game? Or just close your eyes on the awkward looking animation and go with it?
No, the AAA solution would be to import your character AND animations in a third party software suited for this like Motion Builder. But hey, it means learning AND having another software in out arsenal ! YAH, up until now, this was the only choice. BUT NO MORE.
This asset brings the most important parts of Motion Builder RIGHT INTO UNITY ! Animation layers would let you add key frames ON TOP OF mocap data without the need for tweaking those nasty frame by frame key frames! Not only that, but the ability to add IK on top of a pre generated animation, being it manual animation or mocap, is a must have. You would find that this asset would save you not only from learning and working between different softwares but also will save hours upon hours tweaking and manipulating animations to correct those small false positions or rotations in them,
You can add a review to this game asset and send it to approval (you can edit it later)


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