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Amplify Texture 2 18/Mar/2018 *** THIS FROM AUTHORS SHOP, NOT AVAILABLE IN UAS **** ; ;Price: $400Amplify Texture ;brings texture virtualization to Unity, a revolutionary technology that allows you to bypass common texture size, quantity, and video memory limitations without compromising quality, performance or build only can Unity Scenes now use several gigabytes of textures without running into any issues, individual texture size is no longer a texture can go up to 16384 x 16384 pixels using Unity 5 or even 32768 x 32768 pixels using Unity can even take it one step further and take advantage of Multi-Tile UV collections, using hundreds of textures is as simple as selecting the first texture in the collection and hitting /> ; ;The perfect fit for any type of project! ;Whether you’re looking for efficient texture load optimization, high-end VR applications, importing large-scale Satellite imagery, using giant procedural coverage terrain textures made with ;World Machine, high-resolution worlds and characters made with ;MARI, ;Zbrush, ;Mudbox, ;MODO ;or similar software, displaying your high-resolution ;3D Scans ;or VFX-level Assets, even using ;Megascans ;at its highest resolution, Amplify Texture will integrate seamlessly into your pipeline and help bring your creations to /> ; ;Virtual texturing ;works by slicing all your textures into manageable tiles (or pages) and storing them in custom data files optimized for streaming; you can think of it as an extra step akin to lightmapping, without strict artistic runtime, the view from your camera is analyzed and visible tiles are requested and streamed from disk in the you only see a portion of the scene with full level-of-detail at any given time, the system is able to balance hardware resources very efficiently; Video Ram use of virtualized content is fixed, it will never go over the defined Texture always virtualizes your textures using the maximum resolution available, be it 8k or 16k textures (32k per-texture with Unity 2017), the original size is never /> ;Texture Capabilities ;Non-destructive virtualization />Virtual Textures are built />LDR and true High Dynamic Range texture (EXR/HDR) />Individual texture size is not a factor after />Up to 32768 x 32768 pixels per-texture with Unity w/Unity 5)Automated support for common ;Multi-Tile UV Collections, UDIM, Zbrush, Mudbox or /> ; ;WorkflowSimple ;scene Camera component and 1 AT2 Manager object)Multiple Virtual Texture />Fully compatible with the ;Amplify Shader />AT2 Standard Metallic/Specular and Legacy shaders />Works with dynamic and static objects, including Skinned and Cloth />Automated Scene Conversion Tool, Standard to Virtual and />No significant workflow changes, create and apply AT2 materials as with any other Unity /> ; ;FlexibilityFull Source />NO Third-Party />Single package, all the />Fully customizable Stream & Cache allocation)Custom shaders ;and select 3rd-party target='_blank' rel='noopener noreferrer'>Alloy/LUX/Skyshop)Simple license based on the Unity Asset Store /> ; ;Massive Virtual Texturing CapabilitiesVirtually unlimited texture use, over 100GB of texture data in a single />Zero texture loading />Streamlined, Automated incremental builds and />Multiple Virtual Textures (virtual textures serve as containers for your virtualized to 16 containers per-scene, each up to 2048000 x 2048000 Pixels with its own Diffuse, Normal and Specular layers, or other specific channels like Oclusion or Displacement, 255 />Per-Virtual Texture configurable Material Include Folders for maximum />Up to 12 virtualized channels per-Virtual />Presets for common packages Alloy, Skyshop />Per-channel compression />Supports both LDR and HDR />High-performance texture compression, fully adjustable and up to 10x smaller texture data while preserving quality and detail, up to 20x smaller with decent quality but in some cases noticeable compression /> ;WorkflowDrag & drop integration, no coding />Seamless integration with Unity Editor, no need to change your />Supports ;Custom />Fully compatible with the ;Amplify Shader />Includes Unity PBR Standard and Legacy Shaders, converted and ready to />Automated Scene Conversion Tool, Standard to Virtual and />Select 3rd-party shader support(Alloy, Skyshop and Lux />Virtually unlimited number of textures, everything is streamed dynamically as />Works with dynamic and static objects, including Skinned and Cloth />Perfect for almost any type of project, including multi-camera setups specific for />Transcoding />Textures may be repeated / />Presets for configurable deployment quality, Cache Size and Streamed Tile /> ;Datasets and Individual Texture CapabilitiesUnity Standard Import ProcessSingle Textures – Max 16384×16384 pixels on Windows, 8192×8192 pixels on />Multi-Tile Collections – Virtually no limits on the quantity of tiles, each tile limited to 16k and 8k /> ;Unity 2017 Standard Import ProcessSingle Textures – Max 32768×32768 />Multi-Tile Collections – Virtually no limits on the quantity of tiles, each tile may go up to /> ;Third Party CompatibilityHTC VIVE, Oculus Rift and compatible VR/AR />World Machine, MARI and MODO, Zbrush/Mudbox tile /> ;Advanced FeaturesFully supports Multi-Tile UV Collections, MARI UDIM, Zbrush & />High dynamic range (EXR, HDR) texture />Virtualized Displacement & />Unity Terrain Support (Coverage Diffuse and />SLI and CrossFire multi-GPU /> ;Streaming & Performance EnhancementsWorks with both Static and Dynamic geometry, even Skinned and Cloth />Additive scene loading and unified texture streaming with zero loading />Efficient Multi-threaded parallel />Anisotropic />High performance, low memory /> ;Flexible Shader SystemFully compatible with the ;Amplify Shader />Comprehensive 3rd party plugin />Support for dynamic />Supports custom /> ;Target Platforms & DeploymentDesktops – Windows, Mac and LinuxMobile – AndroidConsoles – UnavailableSoftware RequirementsUnity 5 Personal & ProUnity 2017 CompatibleHardware RequirementsMinimumCPU: ;Single-core @ 3 GHzGPU: ;SM3/GL2 support>= Geforce 6000 series (NV40)>= Radeon X1000 series (R520)>= Intel GMA 3100RecommendedCPU: ;Dual-core @ GHz for PlayingQuad-core @ GHz for AuthoringGPU: ;SM3/GL2 support>= Geforce 8000 series (G80)>= Radeon HD 3000 series (RV670)MobileAndroid – OpenGL ES or higher Asset Store Marketplace Unreal Unity Manufactured by: ? 2.3.0 Product ID: 71986 400 4 3 3 5 1

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Amplify Texture 2(exclu)


uploaded by Anon_2169 , Last change: 18-03-2018
Published: ?, Publisher: ?
Price: $400 USD - Size: 10 MB

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Product description

Minimum Unity Version Required: ? | Asset Published Date: ? |


*** THIS FROM AUTHORS SHOP, NOT AVAILABLE IN UAS **** ;
;
Price: $400
Amplify Texture ;brings texture virtualization to Unity, a revolutionary technology that allows you to bypass common texture size, quantity, and video memory limitations without compromising quality, performance or build size.
Not only can Unity Scenes now use several gigabytes of textures without running into any issues, individual texture size is no longer a factor.
Each texture can go up to 16384 x 16384 pixels using Unity 5 or even 32768 x 32768 pixels using Unity 2017.
You can even take it one step further and take advantage of Multi-Tile UV collections, using hundreds of textures is as simple as selecting the first texture in the collection and hitting Build.
;
;
The perfect fit for any type of project! ;Whether you’re looking for efficient texture load optimization, high-end VR applications, importing large-scale Satellite imagery, using giant procedural coverage terrain textures made with ;World Machine, high-resolution worlds and characters made with ;MARI, ;Zbrush, ;Mudbox, ;MODO ;or similar software, displaying your high-resolution ;3D Scans ;or VFX-level Assets, even using ;Megascans ;at its highest resolution, Amplify Texture will integrate seamlessly into your pipeline and help bring your creations to life.
;
;
Virtual texturing ;works by slicing all your textures into manageable tiles (or pages) and storing them in custom data files optimized for streaming; you can think of it as an extra step akin to lightmapping, without strict artistic requirements.
At runtime, the view from your camera is analyzed and visible tiles are requested and streamed from disk in the background.
Because you only see a portion of the scene with full level-of-detail at any given time, the system is able to balance hardware resources very efficiently; Video Ram use of virtualized content is fixed, it will never go over the defined limit.
Amplify Texture always virtualizes your textures using the maximum resolution available, be it 8k or 16k textures (32k per-texture with Unity 2017), the original size is never compromised.
;
Texture Capabilities
;
Non-destructive virtualization process.
Virtual Textures are built incrementally.
LDR and true High Dynamic Range texture (EXR/HDR) support.
Individual texture size is not a factor after virtualization.
Up to 32768 x 32768 pixels per-texture with Unity 2017.
(16k w/Unity 5)
Automated support for common ;Multi-Tile UV Collections, UDIM, Zbrush, Mudbox or similar.
;
;
Workflow
Simple ;scene setup.
(1 Camera component and 1 AT2 Manager object)
Multiple Virtual Texture presets.
(Standard/Legacy/Alloy/Lux/Skyshop)
Fully compatible with the ;Amplify Shader Editor.
AT2 Standard Metallic/Specular and Legacy shaders included.
Works with dynamic and static objects, including Skinned and Cloth meshes.
Automated Scene Conversion Tool, Standard to Virtual and vice-versa.
No significant workflow changes, create and apply AT2 materials as with any other Unity material.
;
;
Flexibility
Full Source Code.
NO Third-Party DRM.
Single package, all the features.
Fully customizable Stream & Cache values.
(CPU/GPU allocation)
Custom shaders ;and select 3rd-party support.
(Alloy/LUX/Skyshop)
Simple license based on the Unity Asset Store EULA.
;
;
Massive Virtual Texturing Capabilities
Virtually unlimited texture use, over 100GB of texture data in a single scene.
Zero texture loading times.
Streamlined, Automated incremental builds and deployment.
Multiple Virtual Textures (virtual textures serve as containers for your virtualized textures).
Up to 16 containers per-scene, each up to 2048000 x 2048000 Pixels with its own Diffuse, Normal and Specular layers, or other specific channels like Oclusion or Displacement, 255 per-project.
Per-Virtual Texture configurable Material Include Folders for maximum customization.
Up to 12 virtualized channels per-Virtual Texture.
Presets for common packages (e.g Alloy, Skyshop etc).
Per-channel compression settings.
Supports both LDR and HDR textures.
High-performance texture compression, fully adjustable and up to 10x smaller texture data while preserving quality and detail, up to 20x smaller with decent quality but in some cases noticeable compression noise.
;
;
Workflow
Drag & drop integration, no coding required.
Seamless integration with Unity Editor, no need to change your workflow.
Supports ;Custom Shaders.
Fully compatible with the ;Amplify Shader Editor.
Includes Unity PBR Standard and Legacy Shaders, converted and ready to deploy.
Automated Scene Conversion Tool, Standard to Virtual and vice-versa.
Select 3rd-party shader support(Alloy, Skyshop and Lux materials).
Virtually unlimited number of textures, everything is streamed dynamically as required.
Works with dynamic and static objects, including Skinned and Cloth meshes.
Perfect for almost any type of project, including multi-camera setups specific for VR/AR.
Transcoding options.
Textures may be repeated / tiled.
Presets for configurable deployment quality, Cache Size and Streamed Tile Size.
;
Datasets and Individual Texture Capabilities
Unity 5.x Standard Import Process
Single Textures – Max 16384×16384 pixels on Windows, 8192×8192 pixels on OSX.
Multi-Tile Collections – Virtually no limits on the quantity of tiles, each tile limited to 16k and 8k respectively.
;
Unity 2017 Standard Import Process
Single Textures – Max 32768×32768 pixels.
Multi-Tile Collections – Virtually no limits on the quantity of tiles, each tile may go up to 32k.
;
Third Party Compatibility
HTC VIVE, Oculus Rift and compatible VR/AR devices.
World Machine, MARI and MODO, Zbrush/Mudbox tile sets.
;
Advanced Features
Fully supports Multi-Tile UV Collections, MARI UDIM, Zbrush & Mudbox.
High dynamic range (EXR, HDR) texture support.
Virtualized Displacement & Tessellation.
Unity Terrain Support (Coverage Diffuse and Normals).
SLI and CrossFire multi-GPU support.
;
Streaming & Performance Enhancements
Works with both Static and Dynamic geometry, even Skinned and Cloth meshes.
Additive scene loading and unified texture streaming with zero loading times.
Efficient Multi-threaded parallel processing.
Anisotropic filtering.
High performance, low memory footprint.
;
Flexible Shader System
Fully compatible with the ;Amplify Shader Editor.
Comprehensive 3rd party plugin compatibility.
Support for dynamic surfaces.
Supports custom shaders.
;
Target Platforms & Deployment
Desktops – Windows, Mac and Linux
Mobile – Android
Consoles – Unavailable
Software Requirements
Unity 5 Personal & Pro
Unity 2017 Compatible
Hardware Requirements
Minimum
CPU: ;Single-core @ 3 GHz
GPU: ;SM3/GL2 support
>= Geforce 6000 series (NV40)
>= Radeon X1000 series (R520)
>= Intel GMA 3100
Recommended
CPU: ;Dual-core @ 2.66 GHz for Playing
Quad-core @ 2.66 GHz for Authoring
GPU: ;SM3/GL2 support
>= Geforce 8000 series (G80)
>= Radeon HD 3000 series (RV670)
Mobile
Android – OpenGL ES 3.0 or higher required.

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